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Healer's Habit

Healer's Habit set icon Healer's Habit
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 5% Healing Done
(5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
Set name: Healer's Habit
Set type: Arena
Style: Ancient Elf
Location: Dragonstar Arena
Material obtained after disassembly:
  • Palladium material

Available gear: Weapon Jewelry Light Armor
gear_ancient_elf_light_waist_a gear_ancient_elf_light_hands_a gear_breton_ring_a gear_breton_neck_a gear_breton_ring_a gear_breton_neck_a gear_ancient_elf_1haxe_b gear_ancient_elf_1hhammer_b gear_ancient_elf_1hsword_b gear_ancient_elf_2haxe_b gear_ancient_elf_2hhammer_b gear_ancient_elf_2hsword_b gear_ancient_elf_dagger_b gear_ancient_elf_bow_b gear_ancient_elf_staff_c gear_ancient_elf_staff_c gear_ancient_elf_staff_c gear_ancient_elf_staff_c gear_ancient_elf_shield_b gear_ancient_elf_light_robe_a gear_ancient_elf_light_feet_a gear_ancient_elf_light_hands_a gear_ancient_elf_light_head_a gear_ancient_elf_light_legs_a gear_ancient_elf_light_shirt_a gear_ancient_elf_light_shoulders_a gear_ancient_elf_light_waist_a

How to obtain Healer's Habit gear

«Healer's Habit» set is from Dragonstar Arena.

There are two groups of Arena type sets:
  1. The main group consists of sets, which changes Weapon line abilities
  2. These sets can be acquired only after defeating the last boss of respective arena. Perfected versions are drops in veteran mode.

  3. Secondary group includes all other sets dropping from arenas
  4. Armor and jewelry usually drops from intermediate bosses and weapon usually drops from the last boss.

Frequently Asked Questions:

Does Healer's Habit work in nonCP?

This set fully works in nonCP as mentioned by ZOS.

Which DLC is needed in order to obtain Healer's Habit set?

You don't need DLC's because this set is part of base game.

Other sets from category «Arena»:
Crushing Wall set icon Crushing Wall
(2 items) Increases the damage Wall of Elements deals by 1250.
Merciless Charge set icon Merciless Charge
(2 items) Dealing damage with Critical Charge causes enemies to bleed for 1784 Bleed Damage over 7 seconds.This effect scales off the higher of your Weapon or Spell Damage.
Perfected Crushing Wall set icon Perfected Crushing Wall
(2 perfected items) Adds 1190 Offensive Penetration
(2 items) Your Light and Heavy Attacks deal an additional 1353 damage to enemies in your Wall of Elements.